Maiden Voyage - Session 1
It is spring of the year 6050 by Loremaster reckoning. The snow has started to melt across the pasture lands and moors of Bodlea. Rain is frequent, but when it’s not raining one can see the Pillar of the Gods looming across the Bay of Gold. The sight brings both awe and dread to the castaways. They question what coming season would bring? What is on the isle of Kælia? What lies within the walls of Zinvar itself? Is fortune worth retuning to the dread place?
TE 6050, Orhan 2, day 10 (Spring) Yorndale, Southern Bodlea
One early morning, something else is seen across the horizon, three white mast of sailing ships. Each carry independent banners as well as a familiar one. A black trimmed golden banner with three coins, each with a famous King's faces. The ships are from Danarchis, the maritime kingdom to the north.
The ships, two caravels and one cog, bore mercenaries and fortune seekers. Merric Grimm, who had travelled to Artha after the King’s Mistress incident, secured patronage from Danarchis nobles to explore Zinvar. With him came adventures, tradesmen, smiths, fortune tellers, prostitutes, and anyone else that thought coin was to be made.
The Jarl, Ulrand Halvor, could not be convinced by Grimm to house any portion of the 120 new comers, so a tent town of sorts, was set up on the homestead of Malyn the Misshapen.
TE 6050, Orhan 2, day 12
Yorndale to Kælia
Early in the grey cast of morning, two ships, the caravel Oranna, bearing Grimm and his men, and the Golda, bearing the Castaways and the Claws of the Lioness, embark for their maiden voyage to Kælia.
TE 6050, Orhan 2, day 12
Norric Village, Northern Coast of Kælia
The rocky shoreline of the once curse isle is reached within three hours, thanks to strong winds from the north. Golda picks landfall near the ruined village of Norric, the same village the castaways repaired a boat back in the autumn of 6049.
After parting company with the Lioness adventures, the castaways are beset upon by ashen men. Zandra, remembering the autumn ambush, closes on the first of many that emerge from the buildings. Seven of these savages attack the group. The Castaways bring a sense of purpose and resolve to the conflict and quickly dispatch the attackers. Most notably, the lithe spellsinger, proves she is more than just a pretty face and pretty voice, and reminds every one of her elven heritage. Alyndra’s bow returned many foes to the mud.